//==============================================================================
// Faceless Caster_anim.txt
//==============================================================================
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================


//==============================================================================
//Particle Attachments
//==============================================================================
//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX x manowar glow
      }
   }
}

//==============================================================================
//Visuals/ReplaceTextures
//==============================================================================
//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_death
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_death
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
					ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_death
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
					ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
				}
			}
		}
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_idle
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_idle
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
					ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_idle
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
					ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
				}
			}
		}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_bored
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_bored
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
					ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_bored
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
					ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
				}
			}
		}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_walk
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_walk
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
					ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_walk
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
					ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
				}
			}
		}
   }
}

//==============================================================================
anim Attack
{ 
   SetSelector none
   {
        VariationLogic
        set hotspot
        {
            version
            {
			    Visual facecaster_attacka
			    tag Attack 0.50 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.50 false SwordSwing checkVisible
	       		    
            }
			version
            {
			    Visual facecaster_attackb
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.50 false SwordSwing checkVisible
	       		    
            }
        }
        set hotspot
        {
            version
            {
			    Visual facecaster_attacka
			    ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
			    ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
			    tag Attack 0.50 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.50 false SwordSwing checkVisible
            }
			version
            {
			    Visual facecaster_attackb
			    ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
			    ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.50 false SwordSwing checkVisible
            }
        }
        set hotspot
        {
            version
            {
			    Visual facecaster_attacka
			    ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
			    ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
			    tag Attack 0.50 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.50 false SwordSwing checkVisible
            }
			version
            {
			    Visual facecaster_attackb
			    ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
			    ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
			    tag Attack 0.49 true   
               		    tag GenericSound 0.40 true
	       		    tag SpecificSoundSet 0.50 false SwordSwing checkVisible
            }
        }
        
    }
}


//==============================================================================
anim Flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_flail
				}	
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_flail
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
			    		ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
				}
			}
		}
   		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual facecaster_flail
					ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
			    		ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
				}
			}
		}
   }
}
//==============================================================================
anim Charging
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual facecaster_cast
			tag Attack 0.60 true   
               		tag GenericSound 0.40 true
			tag SpecificSoundSet 0.18 false CinematicStatueHit checkVisible
			tag SpecificSoundSet 0.31 false CinematicStatueHit checkVisible
	       		tag SpecificSoundSet 0.55 false FireGiantAttack checkVisible
			
         }
      }
      set hotspot
      {
         version
         {
			Visual facecaster_cast
			ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
			ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
			tag Attack 0.60 true   
               		tag GenericSound 0.40 true
			tag SpecificSoundSet 0.18 false CinematicStatueHit checkVisible
			tag SpecificSoundSet 0.31 false CinematicStatueHit checkVisible
	       		tag SpecificSoundSet 0.55 false FireGiantAttack checkVisible
			
         }
      }
      set hotspot
      {
         version
         {
			Visual facecaster_cast
			ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
			ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
			tag Attack 0.60 true   
               		tag GenericSound 0.40 true
			tag SpecificSoundSet 0.18 false CinematicStatueHit checkVisible
			tag SpecificSoundSet 0.31 false CinematicStatueHit checkVisible
	       		tag SpecificSoundSet 0.55 false FireGiantAttack checkVisible
			
         }
      }
      
   }
}
//==============================================================================
anim Convert
{
   SetSelector none
   {
      VariationLogic
      set hotspot
      {
         version
         {
			Visual facecaster_convert
			tag Attack 0.20 true   
               		tag GenericSound 0.40 true
	       		tag SpecificSoundSet 0.00 false Converting checkVisible 
			Connect righthand glow hotspot
			Connect lefthand glow hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual facecaster_convert
			ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1green
			ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2green
			tag Attack 0.20 true   
               		tag GenericSound 0.40 true
	       		tag SpecificSoundSet 0.00 false Converting checkVisible 
			Connect righthand glow hotspot
			Connect lefthand glow hotspot
         }
      }
      set hotspot
      {
         version
         {
			Visual facecaster_convert
			ReplaceTexture facelessoneaquatic1grey/facelessoneaquatic1blue
			ReplaceTexture facelessoneaquatic2grey/facelessoneaquatic2blue
			tag Attack 0.20 true   
               		tag GenericSound 0.40 true
	       		tag SpecificSoundSet 0.00 false Converting checkVisible 
			Connect righthand glow hotspot
			Connect lefthand glow hotspot
         }
      }
      
   }
}